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2521. New Ship Class: Yacht - in Player Features and Ideas Discussion [original thread]
Originally by: Erim Solfara Jason's just stated what I left out of my post cos I thought I was ranting Personal shuttle, as stated, would be very nice, but if we're having yachts, cruiser sized. I know that he just suggested that they be...
- by Jason Edwards - at 2007.01.31 03:48:00
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2522. Automatic Drone Recovery when warping out! - in Player Features and Ideas Discussion [original thread]
Originally by: Gnord Also, I stopped forgetting my drones after about 2-3 weeks of playing. You've gotta be a total noob, or VERY desperate to escape if you leave your drones behind. ya ive only done this like 3 times total. A 4th only...
- by Jason Edwards - at 2007.01.31 03:40:00
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2523. Skill Sheet in game is Blank - in Issues, Workarounds & Localization [original thread]
If you checked out the server message. It says and I quote: "Revelations 1.3 patch deployed. Delete the EVE/cache/machonet folder if you're experience issues. for example with the character sheet." I dunno if it actually works. I never had any s...
- by Jason Edwards - at 2007.01.30 19:16:00
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2524. Secure Containers: New Sizes Wanted! - in Player Features and Ideas Discussion [original thread]
ya I basically havent trained industrial passed level 1 because my giant can is perfectly find to be in there. While jetcan mining when full only takes 3-4 trips to get it all to a station. There just isn't a reason right at the moment for me to g...
- by Jason Edwards - at 2007.01.30 19:06:00
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2525. Security Rating and Bounty Hunting - in Player Features and Ideas Discussion [original thread]
Quote: My first thought about the 'buying' licenses is that it should not cost to have to buy something to engage a pirate that's just blown one of your ships up for free and gotten a negative sec stat for it (which he's probably desiring if...
- by Jason Edwards - at 2007.01.30 18:49:00
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2526. New Ship Class: Yacht - in Player Features and Ideas Discussion [original thread]
Well I don't like the use of the name Yacht here. Yacht are typically considered to be gaint real expensive deals. Or quick nimble smaller viciously built. Now we don't need a quick nimble small built yacht. All those ships have been pretty well ...
- by Jason Edwards - at 2007.01.30 18:37:00
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2527. Security Rating and Bounty Hunting - in Player Features and Ideas Discussion [original thread]
Originally by: Mr Xofar Edited by: Mr Xofar on 30/01/2007 17:10:30 I think with EVE, and it's huge complexities, folks tend to get over complicated, and end up nuking an idea. By that, I don;t mean destroying it, I meant making it so ...
- by Jason Edwards - at 2007.01.30 18:16:00
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2528. Industrial skill too high? - in Player Features and Ideas Discussion [original thread]
Originally by: Ciara Daag The ship costs nearly a billion isk.Capital Ships costs 400M and Freighters costs 75M. Its not a ship for new players. In fact,its something that is often owned not by players but by corporations. Tech II haulers ...
- by Jason Edwards - at 2007.01.30 18:08:00
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2529. Industrial skill too high? - in Player Features and Ideas Discussion [original thread]
Originally by: Erim Solfara It's a high RANK skill, not a high level skill. Secondly, it's a high rank skill simply because that means freighting is a viable profession in eve, if it was a skill everyone trained in a couple of spare days,...
- by Jason Edwards - at 2007.01.30 17:59:00
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2530. Last patch bug/improvement - in Issues, Workarounds & Localization [original thread]
Well it's a bug. However seemingly it's an improvement/cheat. This is what it looks like. *soory in advanced if it clips the window* The thing is. I basically line up and it'll warp like 30 au in half a second. There's like no acceleration/decel...
- by Jason Edwards - at 2007.01.30 17:48:00
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2531. Industrial skill too high? - in Player Features and Ideas Discussion [original thread]
Originally by: Arbenowskee and the people that allready trained for it should do what with "overtrained SP" ? ever tought of that? it's suppose to be hard to get, its a capital ship. things are often trained or done and the patch come...
- by Jason Edwards - at 2007.01.30 12:10:00
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2532. Industrial skill too high? - in Player Features and Ideas Discussion [original thread]
Alright I was speaking with my ceo recently and basically he and a few others don't go down the road to get a freighter simply because of the insane amount of time it takes to actually get it. So I was looking at the skills and I couldn't see wher...
- by Jason Edwards - at 2007.01.30 10:25:00
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2533. Security Rating and Bounty Hunting - in Player Features and Ideas Discussion [original thread]
3-4 days ago. I was of the opinion that concord should make it so ANYONE with ANY negative status. Obviously did something wrong. Why should they get any protection from concord? Perhaps the empire sentry guns would still protect these people--acc...
- by Jason Edwards - at 2007.01.30 10:05:00
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2534. Reverse engineering bpo/bpc - in Player Features and Ideas Discussion [original thread]
Now as far as i know. The R&D agents dont actually hand out much ever. How about something unique for research pos bases. Have like 1 slot of reverse engineering per building. Where you can get a tier 2 thingy and the bpc for it. Then be able to ...
- by Jason Edwards - at 2007.01.29 14:01:00
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2535. Exploration tweak. - in Player Features and Ideas Discussion [original thread]
Now exploration it seems is basically impossible unless you have sifts. Which will take a bit of time before I get. Even then I suspect that it'll take some doing to actually get results. Now I was thinking. There ought to be a slight tweak for t...
- by Jason Edwards - at 2007.01.28 15:39:00
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2536. Market average fix. - in Player Features and Ideas Discussion [original thread]
The averages are so crap and exploitable. Say you have product X. They typically sell for $100,000 and they're worth say $75,000. So ok maybe they'll be buying at say $80,000. How do you screw the average up? Get a few people to be buying at $1...
- by Jason Edwards - at 2007.01.28 15:21:00
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2537. Space mines. - in Player Features and Ideas Discussion [original thread]
Just make it so soon as you leave the system... your mines die. Just like probes or drones.
- by Jason Edwards - at 2007.01.28 15:05:00
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2538. Space mines. - in Player Features and Ideas Discussion [original thread]
So you have small cloaked mines which when you get within say 5000m they'll uncloak and fly into your ship. 50-100 damage. or giant things which will be cloaked but will only be able to explode if the ship gets within 1000m. However a nice like 5...
- by Jason Edwards - at 2007.01.28 02:20:00
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2539. My ideas for the smallman, - in Player Features and Ideas Discussion [original thread]
Personally I can't seem to find moonprobes and I've check 4 regions around my area. Nothing. The blueprints also don't seem to exist-at least according to the item database. So perhaps we get those moonprobe bpos supplied by the normal places I l...
- by Jason Edwards - at 2007.01.27 05:30:00
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